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Author / WWW Name / Download Plugin Type
Nick Dalton OpenGL Export v1.0
7 KB
Import / Export
Compiled / Description
22.04.2002

This plugin takes a frame from a Max scene and exports it as a function which can be called from C code (*.CPP file), basically a set of calls to OpenGL.
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Author / WWW Name / Download Plugin Type
Nico Bendlin ZenGin ASC Exporter v1.10
24.5 KB
Import / Export
Compiled / Description
31.01.2002

Exports Max files as ASCII, written to simplify making mods for Gothic.
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Author / WWW Name / Download Plugin Type
Nico Bendlin 3DS Importer v1.0
31.4 KB
Import / Export
Compiled / Description
01.02.2002

The same as the shipping importer except for the following:
- max 1024 material count (256 before)
- max MAX_PATH (260) chars for bitmaps (8.3 before)
- max MAX_PATH (260) chars for objects (16 before)
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Author / WWW Name / Download Plugin Type
Nico Bendlin 3DS Exporter v1.0
25.3 KB
Import / Export
Compiled / Description
01.02.2002

The same as the shipping exporter except for the following:
- max 1024 material count (256 before)
- max MAX_PATH (260) chars for bitmaps (8.3 before)
- max MAX_PATH (260) chars for objects (16 before)

Keep in mind that this violates the 3DS spec. Not every app will able to open files exported with this plugin.
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Author / WWW Name / Download Plugin Type
Nicolas Lablaine VirtuaLight VIB Exporter v1.2
62.3 KB
Import / Export
Compiled / Description
14.02.2002

The VirtuaLight VIB Exporter allows you to export your scene directly from Max to the VIB format used by the VirtuaLight GI Renderer. The plugin supports export of scene files (*.VIB), shader files (*.VS) and geometry (*.MSH).

The following features are supported:
- Colours and bitmaps can be used for the background.
- All objects are converted to VirtuaLight binary meshes.
- UV mapping supported.
- Smoothing groups are NOT yet supported.
- Target spots and omni lights are supported.
- If no lights are in the scene, Sunlight and Skylight are automatically added.
- Target cameras are supported. Free cameras must be changed to target cameras before exporting.
- Particle systems are NOT supported at present.
- Standard materials are supported.
- Diffuse, reflection, opacity and bump maps are exported.
- Bitmaps and AVI mappings are supported.
- Procedural textures are supported.
- Blinn and Phong shaders are supported, all other get converted to Cook.

A full description of the renderer can be found here.
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Author / WWW Name / Download Plugin Type
Nicolas Lablaine VLightMAX v1.3.0.0.5.0
305 KB
Import / Export
Compiled / Description
28.10.2002

VirtuaLight for Max is a plugin that generates VIB scene files and shader files that can be rendered with the VirtuaLight renderer. It comes with a number of additional texture and object plugins that allow you to make full use of the renderers features.

Although the plugin looks like a normal render plugin, you still need to have VirtuaLight (at least version 1.2) installed. You can download the renderer here.
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Author / WWW Name / Download Plugin Type
Nokia N3X Exporter v1.0
2.14 MB
Import / Export
Compiled / Description
19.05.2002

Allows Max to export *.N3X files, which can be converted to 3D screensavers for the Nokia 3410.
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Author / WWW Name / Download Plugin Type
Optimiza / Egerter Software PowerRender Export v1.06b
250 MB
Import / Export
Compiled / Description
31.07.2002

Exports scenes in PowerRender .PRO file format. Power Render is a set of tools for creating interactive 3D applications, and this plugin is part of the SDK.
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Author / WWW Name / Download Plugin Type
Orion3D Orion3DMax Exporter v1.0
13.4 MB
Import / Export
Compiled / Description
11.05.2001

This plugin allows Max to export hierarchies (*.KRD), animations (*.ACT) and scenes (*.KSP) to the Orion3D engine. Orion3D is a portable 3D engine using OpenGL and advanced rendering techniques such as Portals, PVS, BSP, hierarchical animation, particules systems, etc...
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Author / WWW Name / Download Plugin Type
Outrage Entertainment P3D Exporter v1.0
144 KB
Import / Export
Compiled / Description
12.12.2001

An exporter that allows you to save models as .P3D files, which can then be converted to .OOF files, the format used by Descent3.

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